Trapper John, M.D. | |
---|---|
Genre | Medical drama |
Created by | Richard Hooker |
Developed by | Don Brinkley Frank Glicksman |
Starring | Pernell Roberts Gregory Harrison Charles Siebert Madge Sinclair Brian Mitchell Christopher Norris Timothy Busfield Lorna Luft |
Theme music composer | John Parker |
Country of origin | United States |
Original language(s) | English |
No. of seasons | 7 |
No. of episodes | 151 (list of episodes) |
Production | |
Camera setup | Single-camera |
Running time | 45–48 minutes |
Production company(s) | Frank Glicksman Productions Don Brinkley Productions 20th Century-Fox Television |
Distributor | 20th Television |
Release | |
Original network | CBS |
Original release | September 23, 1979 – September 4, 1986 |
Chronology | |
Preceded by | MASH (1970 film) |
Related shows | M*A*S*H AfterMASH |
- Missile ATK (strong vs monsters) to enemy unit Range: 4, Height Range: Unlimited Surefire Shot: 20/20: Skill: Missile ATK (strong vs airborne) to enemy unit & 100% hit Range: 4, Height Range: Unlimited Divine Shot: 20/20: Skill: Missile ATK to enemy units in target area & 100% hit Range: 4, Area: Cross (3), Height Range: Unlimited Charged Shot: 20/20: Skill.
- The trap will then cast its skill at the enemy that triggered it, and the trap is destroyed. It will also trigger its skill when the trap expires. Traps can be thrown to any location on the ground within the player's line of sight, although there is a maximum distance that they can be thrown.
- Yes it does FHR similar to MB, yes it does sexy dmg vs non MB casters. Trap distance: The distance before a trap disappears depends on whether you are running or teleporting. If you teleeport the trap will disappear after round about 1.5 screens distance. If you walk/run the trap will disappear after round about 2.5 screens distance. Shadow master.
A successful Dispel Magic (DC 13) cast on the statue destroys the trap. Pits Mechanical trap Four basic pit traps are presented here: Simple Pit. Download youtube video to hard drive mac. A simple Pit Trap is a hole dug in the ground. The hole is covered by a large cloth anchored on the pit’s edge and camouflaged with dirt. Medium Head Models: Deliver up to 115' of head with capacities to 159 GPM. High Head Models: Deliver up to 138' of head with capacities to 162 GPM. Easy Serviceability: Normal wearing parts are easily accessible for service and replacement, without disturbing piping or mounting.
Trapper John, M.D. is an American medical drama television series and spin-off of the film MASH (1970). Pernell Roberts portrayed the title character, a lovable surgeon who became a mentor and father figure in San Francisco, California. The show ran on CBS for seven seasons, from September 23, 1979, to September 4, 1986. Roberts played the character more than twice as long as had Wayne Rogers (1972–75) on the TV series M*A*S*H. The role of Trapper John was played by Elliott Gould in the film.
Overview[edit]
Trapper John, M.D. focuses on Dr. 'Trapper' John McIntyre (Pernell Roberts) 28 years after his discharge from the 4077th Mobile Army Surgical Hospital (MASH) in the Korean War. During that time after the war, the character had mellowed considerably. He did not merely learn how to stop fighting the system but became a part of it, in a sense, as the Chief of Surgery at San Francisco Memorial Hospital. Trapper shows tremendous compassion toward his patients, often violating 'established hospital procedures.'
Working with Trapper is an aspiring young professional named Dr. George Alonzo Gates (Gregory Harrison), usually referred to as Gonzo, who has a lot in common with Trapper, having also served in a MASH unit (albeit during the later Vietnam War). His sense of humor and love of life also reflect elements of Trapper's younger days. Gonzo resides in his motor home (dubbed 'The Titanic') in the hospital parking lot. Download audible audiobooks on itunes mac.
The cast of Trapper John, M.D. season 6 (1984-1985)
The show also involves several other characters that serve as hospital staff.
- Stanley Riverside II (Charles Siebert) is a pompous, status-seeking, but nonetheless capable doctor whose father is the head of the hospital board of directors. He later marries a dentist named E.J. (Marcia Rodd)
- Justin 'Jackpot' Jackson (Brian Stokes Mitchell) is a young doctor always interested in wagers.
- Gloria 'Ripples' Brancusi (Christopher Norris) is a young nurse who later adopts a sickly, homeless girl, Andrea. Her nickname Ripples was dropped after the first few episodes.
- Clara 'Starch' Willoughby (Mary McCarty) is an experienced nurse who had served in the Korean War with Trapper. McCarty died after the first season. In the show's continuity, at the beginning of season 2 her character is said to have gotten married, retired, and moved away.
- Ernestine Shoop (Madge Sinclair) replaces Starch as the experienced older nurse from season 2 onwards. Sinclair picked up three Emmy nominations for her work as the dedicated and dignified Nurse Shoop.
- Arnold Slocum (Simon Scott) is the hospital administrator who often clashes with Trapper and Gonzo, though there is strong mutual respect between all parties. Slocum—though charged with operating within regulations and keeping to a budget—clearly has sympathy and compassion for the patients. Scott suffered from Alzheimer's and made his final appearance in season six before retiring from acting.
- In season six, Trapper's son, J.T. McIntyre (Timothy Busfield), graduates from medical school and arrives at the hospital to work on his internship. He stays for the remainder of the run of the show.
Season 7 changes[edit]
The show underwent a number of changes during Trapper John's seventh and final season.
- Christopher Norris left the series at the end of season six. Her character Gloria is replaced by new nurse Libby Kegler (Lorna Luft) at the start of season seven.
- Simon Scott, suffering from Alzheimer's disease, had made his final appearance partway through season six. At the beginning of season seven, his character of hospital administrator Arnold Slocum is said to have retired. Slocum is replaced by the beautiful and mature administrator Catherine Hackett (Janis Paige).
- Added as a recurring player beginning with the season's third episode is ER service helicopter pilot and surgeon, Dr. Andy Pagano (Beau Gravitte).
- Mid-way through the season, Gregory Harrison elected to leave the show. The character of Gonzo is written out, as he retires from medicine after having suffered a stroke. Gonzo is replaced by Dr. Jacob Christmas (Kip Gilman), a doctor who loses his wife in an accident, and is forced to become a single parent to his young son while adjusting to his new work environment.
Only nine further irregularly-scheduled episodes of Trapper John were produced after Harrison's departure.
After Harrison's last episode, the show was off the air for three weeks, then brought back on a different night before being pre-empted three times in the next four weeks. A top 30 hit for most of its run, Trapper John, M.D. fell out of the top 30 during season seven, and was cancelled by season's end.
The final four episodes were aired late in the summer of 1986, well after the show's cancellation had already been announced.
Cast[edit]
- Pernell Roberts as Dr. 'Trapper' John McIntyre, M.D.
- Gregory Harrison as Dr. George Alonzo 'Gonzo' Gates, M.D.
- Charles Siebert as Dr. Stanley Riverside II, M.D.
- Brian Stokes Mitchell as Dr. Justin 'Jackpot' Jackson, M.D.
- Christopher Norris as Nurse Gloria 'Ripples' Brancusi (1979–1985)
- Mary McCarty as Nurse Clara 'Starch' Willoughby (1979–1980)
- Simon Scott as Arnold Slocum, Hosp. Administrator (1979-1985)
- Madge Sinclair as Nurse Ernestine Shoop (1980–1986)
- Timothy Busfield as Dr. John 'J.T.' McIntyre, Jr., M.D. (1984–1986)
- Lorna Luft as Nurse Libby Kegler (1985–1986)
- Janis Paige as Catherine Hackett, the new administrator (1985-1986)
- Kip Gelman as Dr. Jacob Christmas (1986)
Recurring:
- Jessica Walter as Melanie McIntyre, Trapper's ex-wife. (10 episodes, seasons 1-2, 4-7)
- Richard Schaal as Dr. David Sandler, who becomes Melanie's fiancé. (8 episodes, seasons 2-4, 6-7)
- Beau Gravitte as Dr. Andy Pagano, ER service helicopter pilot and surgeon. (10 episodes, season 7).
Character actress Lurene Tuttle guest starred six times in different roles.
Spin-off status[edit]
It has sometimes been reported that after Trapper John, M.D. premiered, the producers of the television series M*A*S*H filed suit claiming they were entitled to royalties from the new show because their series had also featured Trapper John McIntyre as a character, portrayed by actor Wayne Rogers.[1] According to these reports, although Rogers left M*A*S*H in 1975 and the character had been written out of the series, the M*A*S*H producers argued Trapper John, M.D. was a spin-off of the TV series M*A*S*H. The producers of Trapper John, M.D supposedly responded that their series was a spin-off of the 1970 motion picture MASH, which itself was an adaptation of Richard Hooker's MASH: A Novel About Three Army Doctors, but was not a spin-off of the M*A*S*H television series and that series' producers were not entitled to royalties from Trapper John, M.D.
These reports are puzzling because both TV series have the same producer, 20th Century Fox Television, and the movie MASH Dynamic clock wallpaper for mac os mojave. was produced by parent company 20th Century Fox.
The reports appear to be a confused description of Preminger v. Twentieth Century Fox Film Corp (New York Law Journal, New York County, April 24, 1982, p. 12, col 2-3), filed in New York state court. In the suit, claimant Ingo Preminger, the original producer of the 1970 film, claimed that under his deal with 20th Century Fox, his production company had both the right of first refusal to produce any spin-off of the movie and the right to fees from the use of the book and film's material. New York State Supreme Court Justice Martin Stecher found in part for Preminger, saying that his agreement with Fox did not give him the right of first refusal to produce Trapper John M.D., but he did have a right to participate in profits from the show. Stecher awarded Preminger a 25% share in the show's profits.[2]
This decision was later cited by the same court in its 2008 decision in Kellman v. Mosley, involving a claim for royalties involving the Easy Rawlins detective series. (2008 N.Y. Misc. LEXIS 7925 p. 17)
Trapper Dmg Vs Self Cast List
Episodes[edit]
Season | Episodes | Originally aired | Rank | Rating | Tied with | |||
---|---|---|---|---|---|---|---|---|
First aired | Last aired | |||||||
1 | 22 | September 23, 1979 | March 30, 1980 | 19 | 21.2 | N/A | ||
2 | 18 | November 23, 1980 | May 17, 1981 | 17 | 20.7 | Fantasy Island Diff'rent Strokes | ||
3 | 25 | October 4, 1981 | May 16, 1982 | 15 | 21.1 | Hart to Hart | ||
4 | 22 | September 26, 1982 | April 3, 1983 | 18 | 18.7 | Gloria | ||
5 | 22 | October 2, 1983 | May 6, 1984 | 30 | 17.0 | N/A | ||
6 | 23 | September 30, 1984 | May 5, 1985 | 29 | 16.8 | N/A | ||
7 | 19 | October 6, 1985 | September 4, 1986 | N/A | N/A | N/A |
References[edit]
- ^'7 weird spin-offs that were nothing like the originals'. Digital Spy. November 28, 2017. Retrieved July 20, 2018.
- ^Entertainment Law Reporter Vol. 8 No. 12(PDF). May 1987 http://elr.carolon.net/BI/V08N12.PDF. Retrieved October 15, 2018.Missing or empty
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External links[edit]
- Trapper John, M.D. on IMDb
- Trapper John, M.D. at TV.com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Trapper_John,_M.D.&oldid=907511398'
Trapper Dmg Vs Self Cast And Crew
I am really just looking for help with a trap build that is not too gear specific, meaning the requirement of any particular uniques. I put together a passive tree with what I think should be for a trap build. Please throw in your 2 cents about the build. Also include detailed descriptions when correcting where my faults where with the passive tree and anything I missed to include in the passive tree. Here is the passive tree: In particular I want to know if a trap/mine acts as a projectile or a spell. Knowing this primarily allows us to go further in the build to add either specific effects for said specific type of ability. For example if it is accounted for as a projectile then one may use increased projectile damage (dmg) or projectile speed into the build and if it is a spell one could use increased cast speed and spell dmg. With this build I want to primarily use Freeze Mine (FM), Lightning Trap (LT), and Smoke Mine (SM). For the play style I want to use the FM for obvious reasons like 'ALWAYS FREEZES ENEMIES' and for the AoE that it provides. I also believe that it will also allow the setup of other mines like the LT. But LT will be our primary dmg dealer I believe as it has the highest base dmg in comparison with FM. And if there should be any means of avoiding dmg I feel that SM would take care of our concerns. In addition, my major concern is Bear Trap (TP). My worry lies with the fact that where do we get our physical (phys) dmg from. And will we be able to get all the benefits of increasing our elemental dmg if we go after phys dmg nodes in the passive tree or all the phys dmg without sacrificing any elemental dmg. And will we be able to make BT do a considerable amount of dmg to out way the dmg of LT. Will any risks that you can think of that can occur while balancing between phys dmg and elemental dmg be worth it. As for gear I want to implement Fencoil Gnarled Branch and Deerstalker Deerskin Boots just because they are self found uniques and would like to know if they are viable to the build. (Side note: sorry I do not know how to link the images of the items) | Posted by Rotativo94 on Jul 8, 2015, 3:31:57 AM |
Free Bump. I would also be interested in some insight to crit trappers in the new league | Posted by FatalPandaPunch on Jul 11, 2015, 12:42:46 AM |
hey im trying to do a trapper build too. how are things going? maybe we can bounce some stuff off of each other. I'm in the same boat-- traps are confusing as to what type of modifiers affect them the most. One thing I learned recently is that lightning traps can't apply shock. Also, spell damage will affect the damage that happens the moment someone steps on a light trap, but it doesn't apply to the projectiles that shoot outwards. what lvl are you so far? | Posted by ReggieBoykins on Jul 14, 2015, 6:42:43 AM |
Heyho, I started the the league as a Tri-Crit-Trapper. Cureently level 59 act 4 cruel and its working fine. Planned Skill Tree: http://cb.poedb.tw/us/passive-skill-tree/AAAAAgYARXyXl_v1tDjlGYw2B2PLvRa_VUth4lBCoi4OSF3ycNWJ03BS44QbyNvnz91sCPGKcFGzAzIYUzG0xcLsBbWNv1FH51Qk_f_eCNSKBvD5EZYHHpUu8NVJUY_66_VknfIdf8aio1F0GoGmmcHzlSBrF7zqwFRqQwj0LR9MswQHg9tVxjpY6-RfKq6zQZbQ9SBuUDAN0WNDHwI2xdgkpwhyD3GFRtexQtq5j0YdFI5k96a2-iaV215XKYV9FkBmnvrSFm_jah7wt3VtGQ Links I want to use: Fire Trap + Fire Pen + Profi. + Concentrated Effect used for single target aswell vs bosses you can swap profi. for increased crit dmg) Lighting Trap + Lightning Pen + Multi Traps + Profi. Deerstalker Boots: Coldsnap + Cold Pen + Multitraps + Profi. Clarity + Reduced Mana + Clarity Artic Armor Beartrap + Culling Strike + Item Rarity (Finisher) This build works fine so far. Have to bring Vorici to level 4 to finally use my Deerstalkers. Sunblastbelt is also a rly nice item I´m using and both items are rly cheap! Throw lightning trap 2 times and everything falls apart. Due to the fact that the new Keystone provides powercharges on kills +2 additional from tree +1 in merci bandits and the +4%spelldmg for each powercharge you will get a rly hughe dmg buff (6x4=24%). Just using selffound except sunblast and deerstalker and my dps is around 1,5k with firetrap 2k with lighnting trap Last edited by XRacKS on Jul 14, 2015, 12:02:17 PM | Posted by on Jul 14, 2015, 8:11:10 AM |
Hey XrackS, can you update your build link? It's broken atm. edit: Ok, it's working now. How do you feel your defenses are? I see you went really light on life, how come? It seems really low but it might be just my previous HC experience talking, idk :). Any reason you haven't extended your build down to Elemental Equilibirum to benefit from tri-spec? I'm playing a lightning trapper, also self found + Deerstalker and Sunblast. My tree at lvl 60: https://www.pathofexile.com/passive-skill-tree/AAAAAwYABAcHHgj0DkgRDxFQEZYTnh1PHvAmlSepLR8tfTIYNbk7DUV8RwZJUUmxTLNPr1MxVUtVxl3yXyph4me9akNtGXBRdm9-M35Zfq9-sH_Ggh6D24w2jRmP-pMnlSCVLpeXoqOkkacrrJizA7Q4tYW3dbzqwFTBtMHz0B_Q0NfP2FTZX9vn3YzgEuUZ6-TuFe9Q74jv6_DV9On31_k3-_U= I'm using LT+multitraps+added lightning damage+pierce and Shock Nova+multitraps in Deerstalker. For single target I'm using Storm Call+FC+echo+Lightning Penetration. Auras are Clarity and HoT, I'll likely add either Discipline or Purity of Elements next. It's been working out quite well so far, I'm currently in act 2 merc and I still blow most things up with one cast of each trap. Elemental res and lightning res mobs are a minor issue, even conductivity doesn't help much. I'm also unsure about where to take my defense next, I'm currently going for the closest ES nodes since I don't really see an alternative. Once I get to lvl 70 I was thinking of getting Blast Cascade and Jaws of Agony to try out a crit spec but that takes one more slot with resist away so I'm not sure. I'd welcome any tips, thanks. Last edited by Bawtzki on Jul 14, 2015, 7:21:17 PM | Posted by on Jul 14, 2015, 7:16:10 PM |
heyho got 1,8k hp and around 50% ele resist. its rly okish healthwise beacause Throw->Run-Repeat ^^ i dont pick ele equilibrium due to boss reasons. idk mb ill pick it up when i reach my spec | Posted by on Jul 14, 2015, 7:43:33 PM |
And what is your crit chance with traps? I'm not familiar with mechanics but it looks like only the spell's flat crit chance is taken as base and weapon is completely ignored. Just wondering how long it takes you to get charges up and so on. Also, why did you path via dex nodes at the top right jewel slot? If you went with power node + one more int you could then grab the 30 dex node and get more out of it I think. Last edited by Bawtzki on Jul 14, 2015, 10:18:24 PM | Posted by on Jul 14, 2015, 9:23:08 PM |
' Thx for the node hint. Just went this way to grab it. I just forgot about it. Currently I´m in act 2 merc and doing fine. HP is around 2k now. Sometimes I got to use a mana Flask but thats ok. Powercharges are built up pretty quickly due to the fact, that you manly play against groups/packs. The downside is, that you cant build up powercharges vs bosses. Just found volls yesterday. MB ill try with it. Ill try to post my crit chances tonight. UPDATE: current tree with level 62 http://cb.poedb.tw/us/passive-skill-tree/AAAAAgYBRXyXl_v1tDjlGYw2B2PLvRa_VUth4lBCoi4OSF3ycNWJ03BS44QbyNvnbAjxinBRswMyGFMxtMXC7AW1jb9RR-dUJP3_3gjUigbw-RGWBx6VLvDVSVGP-uv1ZJ3yHX_GoqNRdBqBppnB85Ugaxe86sBUakMI9C0fTLMEB4PbVcY6WOvkXyqus0GW0PUgblAwDdFjQx8CNsXYJKcIj0YdFI5k96a2-iaV214e8Ld1bRny4UcG I think about getting elemental equilibrium now thx to u xD (more reg ane ele equi.) http://cb.poedb.tw/us/passive-skill-tree/AAAAAgYBRXyXl_v1tDjlGYw2B2PLvRa_VUth4lBCoi4OSF3ycNWJ03BS44QbyNvnbAjxinBRswMyGFMxtMXC7AW1jb9RR-dUJP3_3gjUigbw-RGWBx6VLvDVSVGP-uv1ZJ3yHX_GoqNRdBqBppnB85Ugaxe86sBUakMI9C0fTLMEB4PbVcY6WOvkXyqus0GW0PUgblAwDdFjQx8CNsXYJKcIj0YdFI5k96a2-iaV214e8Ld1bRny4UcG6-6a4EWdU1L60hZv42okqjbpHNy4kyj6mK0= or getting my 'old' path (more dmg less reg) http://cb.poedb.tw/us/passive-skill-tree/AAAAAgYBRXyXl_v1tDjlGYw2B2PLvRa_VUth4lBCoi4OSF3ycNWJ03BS44QbyNvnbAjxinBRswMyGFMxtMXC7AW1jb9RR-dUJP3_3gjUigbw-RGWBx6VLvDVSVGP-uv1ZJ3yHX_GoqNRdBqBppnB85Ugaxe86sBUakMI9C0fTLMEB4PbVcY6WOvkXyqus0GW0PUgblAwDdFjQx8CNsXYJKcIj0YdFI5k96a2-iaV214e8Ld1bRny4UcG-tIWb-NqZp5yD3GF8xGxQtq5RtcWQIV9 or getting the more tankier approach http://cb.poedb.tw/us/passive-skill-tree/AAAAAgYBRXyXl_v1tDjlGYw2B2PLvRa_VUth4lBCoi4OSF3ycNWJ03BS44QbyNvnbAhwUbMDMhhTMbTFwuwFtY2_UUfnVCT9_94I1IoG8PkRlgcelS7w1UlRj_rr9WSd8h1_xqKjUXQagaaZwfOVIGsXvOrAVGpDCPQtH0yzBAeD21XGOljr5F8qrrNBltD1HwI2xdgkpwiPRh0UjmT3prb6JpUe8Ld1bRlHBvrSFm_jamaecg9xhfMRsULauUbXz93xijB8jX0j9k2S6-6a4EWdU1I= due to the new act we got plenty of refunds left. ill report back when i got pics. btw my bandits are: oak (40hp) skill point alira (+1 power charge) Last edited by XRacKS on Jul 15, 2015, 9:14:02 AM | Posted by on Jul 15, 2015, 8:14:54 AM |
I wonder if Voll (assuming you mean the chest) will work with traps, since leech and other similar mechanics don't. In any case, I look forward to your next progress report. I first started running into minor dps problems in a3 merc but it's heavy on lightning resistant mobs so I don't know if it's an accurate benchmark or not. My single target remains abysmal and that's the #1 reason I'd like to move towards crit spec so I could try other options like Flame Surge. When you post crit chances, can you include the entire tab for skills? I'm specifically interested in your damage range for Lightning trap, just to see how much I'd lose out on. Last edited by Bawtzki on Jul 15, 2015, 10:26:55 AM | Posted by on Jul 15, 2015, 10:25:41 AM |
' Hey, yeah sry I mean the chest (just found it yesterday) - mb ill try it in the next day. Currently I dont have any problems regarding my dps 2x3 (multitraps = lightning and coldsnap) and everything is dead meanwhile my icegolem is taunting the enemies and i thorow firetraps at the remaining ones.. killspeed is rly good :) the powercharges are up and running after the first pack because u get '15% chance of power charge when trap is triggered by an enemy).. I´m currently at work but I will defently post my traps tonight (hopefully im fast enough to catch with power charges and w/o). Mana could turn into a problem but mb ill use deciplin and eldrich then.. we´ll see ill report back in around 6hours | Posted by on Jul 15, 2015, 1:03:53 PM |